This is an Autorig script for Biped characters which i made during my studies at The Game Assembly in 2013-2014.
Download: Troglo Autorig 1.0 Features:
-rig symetrical or asymetrical characters in any pose.
-able to create both digitigrade and plantigrade legs.
-save/load joinPlacement option.
-simple proxymesh option.
-IK/FK switchable Arms and legs.
-Fully Scalable.
-written in python, compatible with Maya 2011 - 2014. Models in the clip are made by Beatrice Harty and Caroline Wallberg About the project:
My Initial Idea was to make a script to speed up the process of getting biped characters into the game engine (made by Troglobyte) fast.
I started out making it as a tool for myself, but wanted to make it more user friendly.
So I gave the tool to my game artist collegues and by observing their workflow, i was able to make changes to the Ui, and setup, to make it more foolproof and userfriendly to work with. Dev info:
10 week production(half time)
Download: Troglo Autorig 1.0 Features:
-rig symetrical or asymetrical characters in any pose.
-able to create both digitigrade and plantigrade legs.
-save/load joinPlacement option.
-simple proxymesh option.
-IK/FK switchable Arms and legs.
-Fully Scalable.
-written in python, compatible with Maya 2011 - 2014. Models in the clip are made by Beatrice Harty and Caroline Wallberg About the project:
My Initial Idea was to make a script to speed up the process of getting biped characters into the game engine (made by Troglobyte) fast.
I started out making it as a tool for myself, but wanted to make it more user friendly.
So I gave the tool to my game artist collegues and by observing their workflow, i was able to make changes to the Ui, and setup, to make it more foolproof and userfriendly to work with. Dev info:
10 week production(half time)